UB154

  • ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 1000 cameraFarRange (float): 1000 cameraFov (float): 23.289 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{1, 0.000131428, -0.000836045, -0.0105159}, {-0.000846282, 0.15528, -0.98787, -106.175}, {2.98023e-008, 0.987871, 0.15528, 32.7158}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 5999, 4499] displayWindow (box2i): [0, 0, 5999, 4499] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= Alpha.B (half) Alpha.G (half) Alpha.R (half) B (half) G (half) R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)

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  • VRimg File Description =Attributes= Version: 1.3 Compressed: true Resolution { width: 6000 height: 4500 pixelAspectRatio: 1 } Render Region { renderRegion: false xmin: 0 ymin: 0 width: 6000 height: 4500 } Regions Info { regWidth: 6000 regHeight: 4500 whatsXY: MaxSize } Camera Info { transform: matrix projection: perspective aperture: 36 fov: 21.1067 targetDistance: 131.409 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 90 fNumber: 2 } Scene { renderTime: 26344 name: "UB450_150_0914.max" } =Channels= Alpha (float3) RGB color (float3) VRayWireColor (float3)

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  • VRimg File Description =Attributes= Version: 1.3 Compressed: true Resolution { width: 6000 height: 4500 pixelAspectRatio: 1 } Render Region { renderRegion: false xmin: 0 ymin: 0 width: 6000 height: 4500 } Regions Info { regWidth: 6000 regHeight: 4500 whatsXY: MaxSize } Camera Info { transform: matrix projection: perspective aperture: 36 fov: 31.2002 targetDistance: 86.5659 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 60 fNumber: 2 } Scene { renderTime: 35703 name: "UB450_150_0914.max" } =Channels= Alpha (float3) RGB color (float3) VRayWireColor (float3)

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